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  ▀▄▄■▀     ■▀▀                                     ▀▀▀▀▀▀
                          S   K   i   D   R   O   W

 ▄▀               ->  T H E   L E A D i N G   F O R C E   <-                 ▀▄
 ▀▄                                                                          ▄▀
   ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀  ▀ proudly presents ▀  ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  ░ ███▓▓▓▓▒▒▒░░             Section 8 v1.1 Update               ░░▒▒▒▓▓▓▓███ ░
  ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
  ▓                                                                           ▓
  ▓   RELEASE DATE : 20-11-2009           PROTECTION : SecuROM/Steam/gfwlive  ▓
  ▓   GAME TYPE    : Shooter              DISKS      : CRACKED UPDATE         ▓
  ░                                                                           ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Release Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ The Skid Rowdies are looking new blood to fill up the ranks.   █ █
      ▒ █ We're a professional team of dedicated sceners with big mark   █ █
      █ █ under sceners. We believe on the ground idealism of the root   █ █
      █ █ of the real old school scene. We do all this for fun and       █ █
      █ █ nothing else. We don't earn anything on our hobby as we do     █ █
      █ █ this for the competition and the heart of what got the scene   █ █
      █ █ started in the mid eighties.                                   █ █
      █ █                                                                █ █
      █ █ If you think you got something to offer, then don't hold back  █ █
      █ █ on contacting us as soon as possible.                          █ █
      █ █                                                                █ █
      █ █  _______  __     ___     _____   /\__                          █ █
      █ █  \    / |/ /_/\_|   \    \  _ \ / /_ \/\  /\                   █ █
      █ █  /\ \/| / / \/\/| |\ \    \//_// / / / / / /                   █ █
      █ █ /  \ \| \ \ /  \| |_\ \  / / \/ /_/ / /// /                    █ █
      █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/                     █ █
      █ █     twice the fun   \/ double the trouble                      █ █
      █ █                                                                █ █
      █ █ ────────────────────────────────────────────────────────────── █ █
      █ █                                                                █ █
      █ █ On with the update release information:                        █ █
      █ █                                                                █ █
      █ █                                                                █ █
      █ █ Section 8 v1.1 Update                                          █ █
      █ █ =====================                                          █ █
      █ █                                                                █ █
      █ █ MAJOR                                                          █ █
      █ █                                                                █ █
      █ █ Automatch: several improvements to improve responsiveness and  █ █
      █ █            likelihood of finding a good match                  █ █
      █ █                                                                █ █
      █ █ Ranked Stats: fixed some issues with stats getting lost, new   █ █
      █ █               records now show at match end                    █ █
      █ █                                                                █ █
      █ █ Tank: Improved controls                                        █ █
      █ █                                                                █ █
      █ █ Achievements: Fixed issues with not being awarded in certain   █ █
      █ █               situations                                       █ █
      █ █                                                                █ █
      █ █ Projectiles: Improved behavior in high latency situations to   █ █
      █ █              be more reliable                                  █ █
      █ █                                                                █ █
      █ █ AI: bots will now help defend human squadmates                 █ █
      █ █                                                                █ █
      █ █ Multiplayer: several improvements related to high latency      █ █
      █ █              situations                                        █ █
      █ █                                                                █ █
      █ █ VEHICLES                                                       █ █
      █ █                                                                █ █ 
      █ █ Heavy Tank controls were adjusted to make driving more         █ █
      █ █ intuitive. The main turret will now turn with the vehicle.     █ █
      █ █                                                                █ █
      █ █ Modified vehicle FoV to show more of the vehicle's exterior.   █ █
      █ █                                                                █ █
      █ █ Changed tank second seat name to "Minigun."                    █ █
      █ █                                                                █ █
      █ █ Tank corpses will no longer hover after they are destroyed.    █ █
      █ █                                                                █ █
      █ █ Fixed situations where the Heavy Armor would display a knife   █ █
      █ █ kill icon instead of the fist icon.                            █ █
      █ █                                                                █ █
      █ █ Fixed a problem where players could exit a vehicle and end up  █ █
      █ █ inside of structures.                                          █ █
      █ █                                                                █ █
      █ █ Removed an exploit that allowed users to increase the movement █ █
      █ █ speed of vehicles by moving side to side.                      █ █
      █ █                                                                █ █
      █ █ Fixed a bug that would break the player's health display if    █ █
      █ █ they died while piloting a Heavy Armor.                        █ █
      █ █                                                                █ █
      █ █ GEAR                                                           █ █
      █ █                                                                █ █
      █ █ Fixed bug where client and server would get out of sync about  █ █
      █ █ the equipped gear                                              █ █
      █ █                                                                █ █
      █ █ Fixed a bug where a player's weapon could disappear after      █ █
      █ █ interrupting the set aside animation.                          █ █
      █ █                                                                █ █
      █ █ Fixed a bug where a player could lose the ability to switch    █ █
      █ █ weapons.                                                       █ █
      █ █                                                                █ █
      █ █ Fixed a bug where equipment would fail to function in high     █ █
      █ █ latency scenarios.                                             █ █
      █ █                                                                █ █
      █ █ Fixed exploit which allowed using gear while sprinting.        █ █
      █ █                                                                █ █
      █ █ Adjusted Friendly Fire Penalties for Weapons.                  █ █
      █ █                                                                █ █
      █ █ Shotgun in singleplayer gametypes will now have the same       █ █
      █ █ magazine size (7) as multiplayer gametypes                     █ █
      █ █                                                                █ █
      █ █ Slightly decreased the piercing damage dealt by the Machinegun █ █
      █ █ rounds, and, the Assault Rifle's piercing rounds. This does    █ █
      █ █ not affect the Assault Rifle's non-piercing rounds.            █ █
      █ █                                                                █ █
      █ █ Fixed a bug where the missile launcher's projectile would      █ █
      █ █ travel through certain game actors during low performance      █ █
      █ █ situations.                                                    █ █
      █ █                                                                █ █
      █ █ Mortars will now split and detonate more consistently on a     █ █
      █ █ target in high latency situations                              █ █
      █ █                                                                █ █
      █ █ Improved mortar targetting in certain situations.              █ █
      █ █                                                                █ █
      █ █ Fixed the missile launcher's animation pop when zooming out    █ █
      █ █ immediately after firing.                                      █ █
      █ █                                                                █ █
      █ █ Microsensors and Det Packs will now remain deployed if a player█ █
      █ █ switches to another loadout which contains the Microsensor or  █ █
      █ █ Det Packs.                                                     █ █
      █ █                                                                █ █
      █ █ Shotgun and Machine Gun descriptions now indicate which feats  █ █
      █ █ they contribute to.                                            █ █
      █ █                                                                █ █
      █ █ Fixed a problem with the knife where the equip animation would █ █
      █ █ play after every attack.                                       █ █
      █ █                                                                █ █
      █ █ BOTS                                                           █ █
      █ █                                                                █ █
      █ █ Bots will automatically pursue targets that they have          █ █
      █ █ previously seen if they haven't seen them for a couple of      █ █
      █ █ seconds                                                        █ █
      █ █                                                                █ █
      █ █ Bots in your squad will follow and defend human players more   █ █
      █ █ aggressively, especially in swarm bot modes.                   █ █
      █ █                                                                █ █
      █ █ Added support for locking bots into squads                     █ █
      █ █                                                                █ █
      █ █ Bots will no longer auto-populate during conclusion mode at    █ █
      █ █ the end of a match.                                            █ █
      █ █                                                                █ █
      █ █ Fixed a bug where bots would continuously join and leave a 12  █ █
      █ █ player game set to the balanced 25% bot mode.                  █ █
      █ █                                                                █ █
      █ █ Improved bot intelligence.                                     █ █
      █ █                                                                █ █
      █ █ DCMs                                                           █ █
      █ █                                                                █ █
      █ █ Carried actors will now be returned to their starting location █ █
      █ █ when they enter an unreachable location.                       █ █
      █ █                                                                █ █
      █ █ Fixed the problem that DCM UI shows as blank sometimes in      █ █
      █ █ laggy networking situations.                                   █ █
      █ █                                                                █ █
      █ █ Convoy will now always be oriented with the dropship that is   █ █
      █ █ delivering it.                                                 █ █
      █ █                                                                █ █
      █ █ Fixed convoy DCM HUD showing "escort playerName" to players    █ █
      █ █ who joined server after DCM had started.                       █ █
      █ █                                                                █ █
      █ █ Adjusted DCM spawning behavior in regards to AA turret         █ █
      █ █ locations.                                                     █ █
      █ █                                                                █ █
      █ █ Reduced the amount of damage taken by DCM actors from AA       █ █
      █ █ turrets.                                                       █ █
      █ █                                                                █ █
      █ █ Fixed a problem where if a player was in the Convoy when the   █ █
      █ █ time limit ran out, they would exit the vehicle without a      █ █
      █ █ weapon.                                                        █ █
      █ █                                                                █ █
      █ █ GAMEPLAY                                                       █ █
      █ █                                                                █ █
      █ █ Added a jump delay of .85 seconds                              █ █
      █ █                                                                █ █
      █ █ Fixed a problem where score could still accumulate during      █ █
      █ █ conclusion mode at the end of a match.                         █ █
      █ █                                                                █ █
      █ █ Fixed possible speed-hacking exploit                           █ █
      █ █                                                                █ █
      █ █ Resources will no longer be immediately replenished when a     █ █
      █ █ user interacts with a supply depot.                            █ █
      █ █                                                                █ █
      █ █ UI                                                             █ █
      █ █                                                                █ █
      █ █ Increased Default Sensitivity from 35% to 40%.                 █ █
      █ █                                                                █ █
      █ █ Fixed a bug where players would occasionally auto-suicide when █ █
      █ █ bringing up tac-net during campaign                            █ █
      █ █                                                                █ █
      █ █ Fixed a problem where players could interact with usable       █ █
      █ █ objects through walls in certain situations.                   █ █
      █ █                                                                █ █
      █ █ Replaced the scoreboard's graphical ping display with a        █ █
      █ █ numerical ping display.                                        █ █
      █ █                                                                █ █
      █ █ Made TacNet spawn tab default to the previous spawn method     █ █
      █ █ when opened using a gamepad.                                   █ █
      █ █                                                                █ █
      █ █ The loadout screen will now automatically close if the player  █ █
      █ █ moves too far away from the supply depot.                      █ █
      █ █                                                                █ █
      █ █ Loadouts screen now has number keys on PC. Keys can be used to █ █
      █ █ select corresponding loadouts.                                 █ █
      █ █                                                                █ █
      █ █ Restricted all gamepad inputs from being rebound in configure  █ █
      █ █ bindings screen.                                               █ █
      █ █                                                                █ █
      █ █ Updated Right side of Loadouts screen to avoid Passive icon    █ █
      █ █ overlapping.                                                   █ █
      █ █                                                                █ █
      █ █ Fixed a problem where the brightness of the in-game cinematics █ █
      █ █ affected the brightness of the Games for Windows - LIVE        █ █
      █ █ interface.                                                     █ █
      █ █                                                                █ █
      █ █ Updated bindings settings to allow binding a key to weapon     █ █
      █ █ swap.                                                          █ █
      █ █                                                                █ █
      █ █ Updated bindings settings to allow binding a key to cycle      █ █
      █ █ through zoom levels.                                           █ █
      █ █                                                                █ █
      █ █ Lock On no longer targets structures                           █ █
      █ █                                                                █ █
      █ █ Lock-On now aborts when line of sight is lost                  █ █
      █ █                                                                █ █
      █ █ Dropping: improved accuracy of the braking threshold           █ █
      █ █                                                                █ █
      █ █ PURCHASING                                                     █ █
      █ █                                                                █ █
      █ █ Fixed mouse wheel closing purchasing rather than cycling       █ █
      █ █ through purchasables if scrolling mouse wheel immediately when █ █
      █ █ it opens.                                                      █ █
      █ █                                                                █ █
      █ █ Fixed a problem where the purchasing menu would flash red when █ █
      █ █ closing it.                                                    █ █
      █ █                                                                █ █
      █ █ Purchasing limits have been updated to allow players to        █ █
      █ █ destroy their own previously purchased items when the team has █ █
      █ █ reached its limit.                                             █ █
      █ █                                                                █ █
      █ █ Changed purchasing beacon to always be oriented vertically.    █ █
      █ █                                                                █ █
      █ █ CAMERA                                                         █ █
      █ █                                                                █ █
      █ █ Fixed a bug where the user's camera would get stuck in Warmup  █ █
      █ █ Matinee Mode.                                                  █ █
      █ █                                                                █ █
      █ █ Added a new death camera view for when you are killed by a     █ █
      █ █ falling object.                                                █ █
      █ █                                                                █ █
      █ █ Fixed a bug related to death cam that was caused by a player   █ █
      █ █ dying in overdrive.                                            █ █
      █ █                                                                █ █
      █ █ Fixed bad third person camera if entering conclusion mode      █ █
      █ █ while dropping. Also fixed similar behavior if entering        █ █
      █ █ conclusion mode while on tacnet screen.                        █ █
      █ █                                                                █ █
      █ █ MATCHMAKING                                                    █ █
      █ █                                                                █ █
      █ █ Automatch: several improvements to reduce time to get into a   █ █
      █ █ game, and to fix situations where automatch would fail despite █ █
      █ █ servers being available.                                       █ █
      █ █                                                                █ █
      █ █ Updated browser/automatch to retrieve a list of servers        █ █
      █ █ prioritized by not-empty vs. empty                             █ █
      █ █                                                                █ █
      █ █ Fixed a crash which occurred when a user searched for a game   █ █
      █ █ while not signed in to Games for Windows - LIVE                █ █
      █ █                                                                █ █
      █ █ Autobalance option is now grayed out on the server setup       █ █
      █ █ screen for game modes that can't use autobalance.              █ █
      █ █                                                                █ █
      █ █ SERVER BROWSER                                                 █ █
      █ █                                                                █ █
      █ █ Fixed bug that was capping the number of favorite servers to 9 █ █
      █ █ instead of 10.                                                 █ █
      █ █                                                                █ █
      █ █ Updated browser to sort by ping in ascending order (not        █ █
      █ █ descending) after first click on the ping column header        █ █
      █ █                                                                █ █
      █ █ Fixed issue with missing error message when entering a player  █ █
      █ █ limit that is too large on Browser search filters.             █ █
      █ █                                                                █ █
      █ █ Fixed a problem where the server browser would return fewer    █ █
      █ █ than 50 search results when more were available.               █ █
      █ █                                                                █ █
      █ █ Server search results are now prioritized by player count.     █ █
      █ █                                                                █ █
      █ █ RANKED STATS                                                   █ █
      █ █                                                                █ █
      █ █ Fixed a stats problem where time played was being doubled.     █ █
      █ █                                                                █ █
      █ █ Records are now shown in Conclusion Mode.                      █ █
      █ █                                                                █ █
      █ █ SERVER                                                         █ █
      █ █                                                                █ █
      █ █ Disconnection messaging will now include a reason for the      █ █
      █ █ disconnect.                                                    █ █
      █ █                                                                █ █
      █ █ Corrected some problems related to adjusting the number of     █ █
      █ █ bots after changing the bot mode.                              █ █
      █ █                                                                █ █
      █ █ Added the "RemovePassword" command for PC server               █ █
      █ █ administrators.                                                █ █
      █ █                                                                █ █
      █ █ Added a map cycle validation check during server launch to     █ █
      █ █ prevent servers from being launched with an invalid map cycle. █ █
      █ █                                                                █ █
      █ █ MISC                                                           █ █
      █ █                                                                █ █
      █ █ Fixed a bug where certain achievements would occassionally not █ █
      █ █ unlock when the player reached the target value.               █ █
      █ █                                                                █ █
      █ █ Fixed a problem where users would fail to connect to Section 8 █ █
      █ █ Online when signing in to Games for Windows - LIVE before the  █ █
      █ █ main menu.                                                     █ █
      █ █                                                                █ █
      █ █ LOCALIZATION                                                   █ █
      █ █                                                                █ █
      █ █ Fixed a bug where text overlapped in Italian for "Reset        █ █
      █ █ Loadout."                                                      █ █
      █ █                                                                █ █
      █ █ Moved Italian text "For Expert Users" so it is next to the     █ █
      █ █ "custom" install option.                                       █ █
      █ █                                                                █ █
      █ █ Changed French host                                            █ █
      █ █                                                                █ █
      █ █ Fixed translation of French "Kicked for idling" message.       █ █
      █ █                                                                █ █
      █ █ Updated the "With all due Haste" achievement descriptions in   █ █
      █ █ French and Italian.                                            █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Install Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ 1. Unpack the included rar files.                              █ █
      ▒ █ 2. Run Section.8.v1.1.Update.exe and install                   █ █
      █ █ 3. Copy the cracked content from SKIDROW directory to your     █ █
      █ █    main installation directory and overwrite.                  █ █
      █ █ 4. Play the game                                               █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Greetings:     ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ Salutes to our old Amiga friends from:                         █ █
      ▒ █                                                                █ █
      █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    █ █
      █ █ DCS - CRYSTAL - ZENITH - ACCESSION - ALPHA FLIGHT - PRODIGY    █ █
      █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       █ █
      █ █                                                                █ █
      █ █ Salutes to our new friends in:                                 █ █
      █ █                                                                █ █
      █ █ UNLEASHED - TiNYiSO - BREWERS - RADIKAL - POSTMORTEM - 0x0007  █ █
      █ █ RELOADED - ENiGMA  - FAIRLIGHT - ELECTRIC DRUGGIES - AVENGED   █ █
      █ █ ADDONiA - TEDOX - HATRED - TNAL - DAWN - ReUnion               █ █
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  ▄▀▀▀■▄  ▐▓▓▌          Last updated 21/07/2007 by [XXX]            ▐▓▓▌  ▄■▀▀▄
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