▄ ▄ ▀ ■
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▄▀▀ ░ ▄███▀▀ ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀ ░ ▀▀███▄▄▄▄▄██▀ Eboy
▀▄▄■▀ ■▀▀ ▀▀▀▀▀▀
S K i D R O W
▄▀ -> T H E L E A D i N G F O R C E <- ▀▄
▀▄ ▄▀
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
░ ███▓▓▓▓▒▒▒░░ Section 8 v1.1 Update ░░▒▒▒▓▓▓▓███ ░
▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
▓ ▓
▓ RELEASE DATE : 20-11-2009 PROTECTION : SecuROM/Steam/gfwlive ▓
▓ GAME TYPE : Shooter DISKS : CRACKED UPDATE ▓
░ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Release Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █
▒ █ We're a professional team of dedicated sceners with big mark █ █
█ █ under sceners. We believe on the ground idealism of the root █ █
█ █ of the real old school scene. We do all this for fun and █ █
█ █ nothing else. We don't earn anything on our hobby as we do █ █
█ █ this for the competition and the heart of what got the scene █ █
█ █ started in the mid eighties. █ █
█ █ █ █
█ █ If you think you got something to offer, then don't hold back █ █
█ █ on contacting us as soon as possible. █ █
█ █ █ █
█ █ _______ __ ___ _____ /\__ █ █
█ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █
█ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █
█ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █
█ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █
█ █ twice the fun \/ double the trouble █ █
█ █ █ █
█ █ ────────────────────────────────────────────────────────────── █ █
█ █ █ █
█ █ On with the update release information: █ █
█ █ █ █
█ █ █ █
█ █ Section 8 v1.1 Update █ █
█ █ ===================== █ █
█ █ █ █
█ █ MAJOR █ █
█ █ █ █
█ █ Automatch: several improvements to improve responsiveness and █ █
█ █ likelihood of finding a good match █ █
█ █ █ █
█ █ Ranked Stats: fixed some issues with stats getting lost, new █ █
█ █ records now show at match end █ █
█ █ █ █
█ █ Tank: Improved controls █ █
█ █ █ █
█ █ Achievements: Fixed issues with not being awarded in certain █ █
█ █ situations █ █
█ █ █ █
█ █ Projectiles: Improved behavior in high latency situations to █ █
█ █ be more reliable █ █
█ █ █ █
█ █ AI: bots will now help defend human squadmates █ █
█ █ █ █
█ █ Multiplayer: several improvements related to high latency █ █
█ █ situations █ █
█ █ █ █
█ █ VEHICLES █ █
█ █ █ █
█ █ Heavy Tank controls were adjusted to make driving more █ █
█ █ intuitive. The main turret will now turn with the vehicle. █ █
█ █ █ █
█ █ Modified vehicle FoV to show more of the vehicle's exterior. █ █
█ █ █ █
█ █ Changed tank second seat name to "Minigun." █ █
█ █ █ █
█ █ Tank corpses will no longer hover after they are destroyed. █ █
█ █ █ █
█ █ Fixed situations where the Heavy Armor would display a knife █ █
█ █ kill icon instead of the fist icon. █ █
█ █ █ █
█ █ Fixed a problem where players could exit a vehicle and end up █ █
█ █ inside of structures. █ █
█ █ █ █
█ █ Removed an exploit that allowed users to increase the movement █ █
█ █ speed of vehicles by moving side to side. █ █
█ █ █ █
█ █ Fixed a bug that would break the player's health display if █ █
█ █ they died while piloting a Heavy Armor. █ █
█ █ █ █
█ █ GEAR █ █
█ █ █ █
█ █ Fixed bug where client and server would get out of sync about █ █
█ █ the equipped gear █ █
█ █ █ █
█ █ Fixed a bug where a player's weapon could disappear after █ █
█ █ interrupting the set aside animation. █ █
█ █ █ █
█ █ Fixed a bug where a player could lose the ability to switch █ █
█ █ weapons. █ █
█ █ █ █
█ █ Fixed a bug where equipment would fail to function in high █ █
█ █ latency scenarios. █ █
█ █ █ █
█ █ Fixed exploit which allowed using gear while sprinting. █ █
█ █ █ █
█ █ Adjusted Friendly Fire Penalties for Weapons. █ █
█ █ █ █
█ █ Shotgun in singleplayer gametypes will now have the same █ █
█ █ magazine size (7) as multiplayer gametypes █ █
█ █ █ █
█ █ Slightly decreased the piercing damage dealt by the Machinegun █ █
█ █ rounds, and, the Assault Rifle's piercing rounds. This does █ █
█ █ not affect the Assault Rifle's non-piercing rounds. █ █
█ █ █ █
█ █ Fixed a bug where the missile launcher's projectile would █ █
█ █ travel through certain game actors during low performance █ █
█ █ situations. █ █
█ █ █ █
█ █ Mortars will now split and detonate more consistently on a █ █
█ █ target in high latency situations █ █
█ █ █ █
█ █ Improved mortar targetting in certain situations. █ █
█ █ █ █
█ █ Fixed the missile launcher's animation pop when zooming out █ █
█ █ immediately after firing. █ █
█ █ █ █
█ █ Microsensors and Det Packs will now remain deployed if a player█ █
█ █ switches to another loadout which contains the Microsensor or █ █
█ █ Det Packs. █ █
█ █ █ █
█ █ Shotgun and Machine Gun descriptions now indicate which feats █ █
█ █ they contribute to. █ █
█ █ █ █
█ █ Fixed a problem with the knife where the equip animation would █ █
█ █ play after every attack. █ █
█ █ █ █
█ █ BOTS █ █
█ █ █ █
█ █ Bots will automatically pursue targets that they have █ █
█ █ previously seen if they haven't seen them for a couple of █ █
█ █ seconds █ █
█ █ █ █
█ █ Bots in your squad will follow and defend human players more █ █
█ █ aggressively, especially in swarm bot modes. █ █
█ █ █ █
█ █ Added support for locking bots into squads █ █
█ █ █ █
█ █ Bots will no longer auto-populate during conclusion mode at █ █
█ █ the end of a match. █ █
█ █ █ █
█ █ Fixed a bug where bots would continuously join and leave a 12 █ █
█ █ player game set to the balanced 25% bot mode. █ █
█ █ █ █
█ █ Improved bot intelligence. █ █
█ █ █ █
█ █ DCMs █ █
█ █ █ █
█ █ Carried actors will now be returned to their starting location █ █
█ █ when they enter an unreachable location. █ █
█ █ █ █
█ █ Fixed the problem that DCM UI shows as blank sometimes in █ █
█ █ laggy networking situations. █ █
█ █ █ █
█ █ Convoy will now always be oriented with the dropship that is █ █
█ █ delivering it. █ █
█ █ █ █
█ █ Fixed convoy DCM HUD showing "escort playerName" to players █ █
█ █ who joined server after DCM had started. █ █
█ █ █ █
█ █ Adjusted DCM spawning behavior in regards to AA turret █ █
█ █ locations. █ █
█ █ █ █
█ █ Reduced the amount of damage taken by DCM actors from AA █ █
█ █ turrets. █ █
█ █ █ █
█ █ Fixed a problem where if a player was in the Convoy when the █ █
█ █ time limit ran out, they would exit the vehicle without a █ █
█ █ weapon. █ █
█ █ █ █
█ █ GAMEPLAY █ █
█ █ █ █
█ █ Added a jump delay of .85 seconds █ █
█ █ █ █
█ █ Fixed a problem where score could still accumulate during █ █
█ █ conclusion mode at the end of a match. █ █
█ █ █ █
█ █ Fixed possible speed-hacking exploit █ █
█ █ █ █
█ █ Resources will no longer be immediately replenished when a █ █
█ █ user interacts with a supply depot. █ █
█ █ █ █
█ █ UI █ █
█ █ █ █
█ █ Increased Default Sensitivity from 35% to 40%. █ █
█ █ █ █
█ █ Fixed a bug where players would occasionally auto-suicide when █ █
█ █ bringing up tac-net during campaign █ █
█ █ █ █
█ █ Fixed a problem where players could interact with usable █ █
█ █ objects through walls in certain situations. █ █
█ █ █ █
█ █ Replaced the scoreboard's graphical ping display with a █ █
█ █ numerical ping display. █ █
█ █ █ █
█ █ Made TacNet spawn tab default to the previous spawn method █ █
█ █ when opened using a gamepad. █ █
█ █ █ █
█ █ The loadout screen will now automatically close if the player █ █
█ █ moves too far away from the supply depot. █ █
█ █ █ █
█ █ Loadouts screen now has number keys on PC. Keys can be used to █ █
█ █ select corresponding loadouts. █ █
█ █ █ █
█ █ Restricted all gamepad inputs from being rebound in configure █ █
█ █ bindings screen. █ █
█ █ █ █
█ █ Updated Right side of Loadouts screen to avoid Passive icon █ █
█ █ overlapping. █ █
█ █ █ █
█ █ Fixed a problem where the brightness of the in-game cinematics █ █
█ █ affected the brightness of the Games for Windows - LIVE █ █
█ █ interface. █ █
█ █ █ █
█ █ Updated bindings settings to allow binding a key to weapon █ █
█ █ swap. █ █
█ █ █ █
█ █ Updated bindings settings to allow binding a key to cycle █ █
█ █ through zoom levels. █ █
█ █ █ █
█ █ Lock On no longer targets structures █ █
█ █ █ █
█ █ Lock-On now aborts when line of sight is lost █ █
█ █ █ █
█ █ Dropping: improved accuracy of the braking threshold █ █
█ █ █ █
█ █ PURCHASING █ █
█ █ █ █
█ █ Fixed mouse wheel closing purchasing rather than cycling █ █
█ █ through purchasables if scrolling mouse wheel immediately when █ █
█ █ it opens. █ █
█ █ █ █
█ █ Fixed a problem where the purchasing menu would flash red when █ █
█ █ closing it. █ █
█ █ █ █
█ █ Purchasing limits have been updated to allow players to █ █
█ █ destroy their own previously purchased items when the team has █ █
█ █ reached its limit. █ █
█ █ █ █
█ █ Changed purchasing beacon to always be oriented vertically. █ █
█ █ █ █
█ █ CAMERA █ █
█ █ █ █
█ █ Fixed a bug where the user's camera would get stuck in Warmup █ █
█ █ Matinee Mode. █ █
█ █ █ █
█ █ Added a new death camera view for when you are killed by a █ █
█ █ falling object. █ █
█ █ █ █
█ █ Fixed a bug related to death cam that was caused by a player █ █
█ █ dying in overdrive. █ █
█ █ █ █
█ █ Fixed bad third person camera if entering conclusion mode █ █
█ █ while dropping. Also fixed similar behavior if entering █ █
█ █ conclusion mode while on tacnet screen. █ █
█ █ █ █
█ █ MATCHMAKING █ █
█ █ █ █
█ █ Automatch: several improvements to reduce time to get into a █ █
█ █ game, and to fix situations where automatch would fail despite █ █
█ █ servers being available. █ █
█ █ █ █
█ █ Updated browser/automatch to retrieve a list of servers █ █
█ █ prioritized by not-empty vs. empty █ █
█ █ █ █
█ █ Fixed a crash which occurred when a user searched for a game █ █
█ █ while not signed in to Games for Windows - LIVE █ █
█ █ █ █
█ █ Autobalance option is now grayed out on the server setup █ █
█ █ screen for game modes that can't use autobalance. █ █
█ █ █ █
█ █ SERVER BROWSER █ █
█ █ █ █
█ █ Fixed bug that was capping the number of favorite servers to 9 █ █
█ █ instead of 10. █ █
█ █ █ █
█ █ Updated browser to sort by ping in ascending order (not █ █
█ █ descending) after first click on the ping column header █ █
█ █ █ █
█ █ Fixed issue with missing error message when entering a player █ █
█ █ limit that is too large on Browser search filters. █ █
█ █ █ █
█ █ Fixed a problem where the server browser would return fewer █ █
█ █ than 50 search results when more were available. █ █
█ █ █ █
█ █ Server search results are now prioritized by player count. █ █
█ █ █ █
█ █ RANKED STATS █ █
█ █ █ █
█ █ Fixed a stats problem where time played was being doubled. █ █
█ █ █ █
█ █ Records are now shown in Conclusion Mode. █ █
█ █ █ █
█ █ SERVER █ █
█ █ █ █
█ █ Disconnection messaging will now include a reason for the █ █
█ █ disconnect. █ █
█ █ █ █
█ █ Corrected some problems related to adjusting the number of █ █
█ █ bots after changing the bot mode. █ █
█ █ █ █
█ █ Added the "RemovePassword" command for PC server █ █
█ █ administrators. █ █
█ █ █ █
█ █ Added a map cycle validation check during server launch to █ █
█ █ prevent servers from being launched with an invalid map cycle. █ █
█ █ █ █
█ █ MISC █ █
█ █ █ █
█ █ Fixed a bug where certain achievements would occassionally not █ █
█ █ unlock when the player reached the target value. █ █
█ █ █ █
█ █ Fixed a problem where users would fail to connect to Section 8 █ █
█ █ Online when signing in to Games for Windows - LIVE before the █ █
█ █ main menu. █ █
█ █ █ █
█ █ LOCALIZATION █ █
█ █ █ █
█ █ Fixed a bug where text overlapped in Italian for "Reset █ █
█ █ Loadout." █ █
█ █ █ █
█ █ Moved Italian text "For Expert Users" so it is next to the █ █
█ █ "custom" install option. █ █
█ █ █ █
█ █ Changed French host █ █
█ █ █ █
█ █ Fixed translation of French "Kicked for idling" message. █ █
█ █ █ █
█ █ Updated the "With all due Haste" achievement descriptions in █ █
█ █ French and Italian. █ █
█ █ █ █
█ ░ █ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Install Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ 1. Unpack the included rar files. █ █
▒ █ 2. Run Section.8.v1.1.Update.exe and install █ █
█ █ 3. Copy the cracked content from SKIDROW directory to your █ █
█ █ main installation directory and overwrite. █ █
█ █ 4. Play the game █ █
█ █ █ █
█ ░ █ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Greetings: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █
▒ █ █ █
█ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █
█ █ DCS - CRYSTAL - ZENITH - ACCESSION - ALPHA FLIGHT - PRODIGY █ █
█ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █
█ █ █ █
█ █ Salutes to our new friends in: █ █
█ █ █ █
█ █ UNLEASHED - TiNYiSO - BREWERS - RADIKAL - POSTMORTEM - 0x0007 █ █
█ █ RELOADED - ENiGMA - FAIRLIGHT - ELECTRIC DRUGGIES - AVENGED █ █
█ █ ADDONiA - TEDOX - HATRED - TNAL - DAWN - ReUnion █ █
█▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
▀▀█▓▄ Logo and layout by: Eboy/SAE ▄▓█▀▀
▄▀▀▀■▄ ▐▓▓▌ Last updated 21/07/2007 by [XXX] ▐▓▓▌ ▄■▀▀▄
▀▄ ▀▀▀▀▀ ▀ ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀▀▀▀▀ ▄▀
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